Into the Unknown

The finding of a Nothic...
...and a terrible award ceremony.

The 7th of Yarthmont
After resting, the party decides to see what is the creature Kagnal and his kobolds trapped in a portion of the ruins.
They discover some skeletons animated by long lost foul magics. Quicky dispatching them they push farther into the ruins to find a curious and deadly creature.
Known as a Nothic, this twisted abberation is drawn to places of magical power. This one is trapped in a large room.
Kaze is felled in the battle but saved from the brink of death. The Nothic destroyed, and Kagnal’s scepter is discovered.

The 8th of Yarthmont
The heroes are to be awarded the Bronze Star of Valour for service to Lord Sherlane. In a court ceremony the characters receive their awards. Also at the ceremony is William and his men, who had saved a farmstead from a rampaging monster.
After the awards, three of William’s men, already sick, begin coughing and vomiting blood and strange tadpole creatures burst from their bodies.
After some chase, the creatures are dispatched.

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The Introduction to Adventure
First Session

The 5th of Yarthmont
Goblins have become a problem in the hill lands to the East of Threshold. Lord Sherlane’s troops are engaged in a campaign of skirmishes with the various tribes, leaving no one to deal with problems closer to home.
“Nails” Tassady, Sherlane’s captain-at-arms, approaches Kaze, the sometimes scout for the Lord’s army, to put together a team to investigate raids to the North of town. Kobolds have been stealing goods and harassing farmers. It is thought the kobolds have settled in the ruins North of town and are using it as a place from which to launch their attacks. So far no one has been killed but it is only a matter of time.

The 6th of Yarthmont
The group makes their way to the ruins. Little is left of the place. Nestled at the base of a cliff, the outer walls are nearly all collapsed, as is the upper floors of the main keep. A landslide has buried the back half of the castle complex.

The party discovers a group of kobold sentries camped in one of the remaining guard towers of the wall and quickly dispatch them in a surprise attack.

At the main keep, only the front entrance is accessible, the rest buried years ago by the landslide. Searching the ruined upper floor, the party discovers two relatively intact chimneys. One has the smoke of a cooking fire coming out, but the other is unused. A faint “tink tink” noise of metal on stone is heard as they descend.

In the few intact rooms they find and dispatch many kobolds and their leader, Kagnal, a dragonborn warlock. Through Kagnal’s journal they discover he hired the koblods to help him excavate the ruins for the Eye of the Storm, a magic item he believes is in the ruins. They also find some of the doors to other parts of the ruins have been barricaded off. The journal refers to a creature that killed some of the kobolds and Kagnal trapped it in the other part of the ruins.

The party takes a rest to recuperate and recharge.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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